More awesome news from Blizzard’s development team came out this Friday with previews of next few classes. This leaves only the poor Paladins for the next week for some reason.
Mushrooms! It’s weird though, but as I only play Resto, I don’t really mind. Getting Dispel Magic will be good – finally all of the healing classes will have it, which they should in the beginning.
The biggest change here is the changing of the Tree of Life. It will be a cooldown (similar to Metamorphosis they say, which told me nothing at all and I had to check Wowhead to see that it has 30 sec duration and 3 min cooldown) instead of a passive ability. It’s kind of disturbing, but on the other hand, I’ve been looking at my tree looking exactly the same for one and a half of expansion now. I just hope that the gear will be worth it, or I’m afraid I’ll have to pay for Sheven’s operation and his transformation into a female night elf. ;)
On a more serious note though, I don’t really mind. It’s not the tree form I like in the class (though it’s cool and all that), it’s the healing style, and that doesn’t seem to be changing that much – only for the better with bits and pieces like Regrowth leaving an AoE healing patch on the ground if it crits. I just hope that with removing of the boring talents they’ve talked earlier, they will be adding some fun ones instead.
Some time ago I’ve tried to level up my hunter when I was bored, but the ongoing mana problems weren’t really making it any less boring, so he’s still sitting somewhere around Borean Tundra, waiting for the Cataclysm to happen. Changing mana to focus needed, but I’m a bit disappointed here about losing ammo. It will just feel weird, and I would prefer to have an infinite item in the ammo slot instead, maybe with different damage types or something.
Second thing that I like is Camouflage, which just sounds fun. The rest – stables changes, finally getting a pet from level 1, losing some melee abilities, launching all traps at range and others – are for me just icings on a cake that is focus. Awesome icings nonetheless, especially the level 1 change.
I haven’t really played a mage before, so I might not be the best person to talk about this, but as I’m planning to make one in the future, here goes.
The big one – Time Warp. Basically it’s a Bloodlust/Heroism finally given to another class. So long, Deathwing-EU Alliance shamans, finally I won’t have to put up with your crap when I can have a mage with a brain instead. It’s about time some other class got this kind of ability and from a raid leader perspective I don’t really care about all the poor shamans that are afraid of losing their raid spots. If you won’t suck, you won’t lose the spot, rather than the rest of the raid having to endure you for your unique buff we need. They should have done it much earlier, when they gave shamans to the Alliance.
Wall of Fog sounds nice as well – with the addition of rated battlegrounds this will be a nice defensive tool in some of the places, if used right of course. Would be more fun if it was a wall of ice making a new wall and breaking line of sight, though.