My guild is finally raiding and even with some success. I am of course an active part of that success, but unfortunately not with Vrethir yet. This must be the first time ever that I’ve seen a guild that doesn’t have a problem with tanks – even more, has more tanks than you can shake a stick at. Instead we were (and still are) short on ranged DPS and healers.
Which is why I have to raid on Sheven and heal. Not that I mind much, because I either way I’m still raiding and that’s where I find fun in this game, but I would still prefer to tank. Maybe some time later, after we kill more bosses and it will be easier to recruit other people.
First two bosses of BWD weren’t much of a problem for healing. We have pretty solid healers in our group with a holy paladin, holy priest and me. We delegated the priest to heal his group while I focused on mine, and the paladin was doing what they always excelled at, being spamming the tank with the Light. This setup worked well throughout Magmaw and Omnomtron, which to be completely honest, aren’t very hard to heal, as long as everyone keeps doing their job and not standing where they don’t have to. I’ve kept my Lifeblooms on the main tank for Clearcasting procs and healed whatever was in need of healing.
Next we dealt with Maloriak. This fight required more coordination from us – announcing on vent if one of the healers was flash freezed (and slapping some DPS that were too quick to kill the ice blocks, killing frozen people by accident) helped a lot, as did saving Tree of Life for the red flask phases. On our killing try I couldn’t do that though, as there wasn’t enough time between them. With two mages and two hunters for slowing traps and Freezing Circle goodness it went pretty good.
Then we went to Chimaeron, on my request nonetheless. In retrospect, maybe Atramedes would be a better choice…
We didn’t make a lot of tries since it was getting late already, but the healing there just didn’t go well. Rejuvenation is much too slow to heal people up and they would die, HT and Nourish were too slow and they would die… You can probably imagine my frustration.
Next time we’re gonna try doing it something like that:
- Paladin heals the offtank taking Double Strikes, with beacon on the main tank to keep him above 10k health.
- Priest focuses on his group, I have never healed on a priest, so I have no idea about this one to be honest.
- I will keep Lifeblooms on the main tank for Clearcasting and healing above 10k, using glyphed Regrowths and Rejuv + Swiftmend for keeping people up.
Unfortunately rolling multiple Lifeblooms and keeping them up with Nourish will end in 4.0.6, so that tactic won’t work anymore. Too bad though, I always thought that was a neat thing. Maybe a bit too easy to do though, but if you had a fight with lots of things to pay attention to or a lot of movement, it was also quite easy to lose the extra stacks.
I suppose we will still have to get used to that fight. I just don’t like all the randomness of it – random Double Strikes, random phase 2, bleh. Well, next try either on Thursday or again over the weekend sometime.
Sheven, my tree druid, is now 85 and this week I was running quite a lot of heroics as a healer. Also, it turns out that skipping Mount Hyjal wasn’t the best idea for a healer, because even though the head enchants are now Bind on Account, they still require revered reputation with a faction to use, making the BoA part totally pointless. At least my boomkin spec gets hit rating from all the spirit, so I can quest through there pretty fast.
I’ve also had to quest through the entire Harrison Jones questline in Uldum to get a proper helmet (unlike most other dungeons, Halls of Origination quests are not availaible at the start of the instance), which I then replaced with a drop from the first heroic run I did. Yay for spending 400 gold in gems just for one run. I also still don’t have any decent bracers – anything good for this slot is awfully painful to get in this expansion. I had the same problem on Vrethir (was running with the pvp ones for a while), and I’ve seen the same problem on a paladin as well. I’m using the pvp ones right now, because they’re better than some quest green I have otherwise.
Healing on a druid is pretty cool now – if people don’t break CC and follow the tactics, I hardly run out of mana thanks to all the Clearcasting procs. Most boss fights in heroics I finish with very low mana though, but I usually won’t get OOM unless something goes wrong and I have to spam heal people to save them. Or unless I forget that I shouldn’t spam everyone with Rejuvenation all the time.
What makes my healing adventures feel like a really heroic journey though, are the tanks. Elune save me, there are so many BAD tanks out there. I never imagined.
I’ve had one guy, a death knight. We join Stonecore as a random dungeon and the remains of the group are on Ozruk – apparently their last tank sucked, as we get a new one as well. So one of the dps asks the new tank if he knows what to do on this boss. He answers something like “first time hc tanking” and runs at the boss before any of us can say anything. And promptly gets oneshot by a Ground Slam just a few seconds later. Why am I not surprised? Okay, we run back, buff up, explain the fight for him… He manages to somehow avoid the Ground Slam this time, but dies to the Shatter afterwards. Honestly, if you don’t know the fight just say so, we will explain it to you. In fact, we were in the middle of doing so when you decided to facepull the boss…
Then I had a Lost City of the Tol’vir run. Same deal – the previous tank sucked so we get a new one with us, and they’re before the first boss. The new tank apparently has an awesome tactic for running this boss – without a word of explanation what he’s going to do he starts kiting him around the whole room, while I lose range and line of sight and I’m totally unable to heal him. Eventually I die to some mines after trying to run after the tank and he’s asking me why didn’t I release and run back to heal him. Well no thanks, you suck and kite the boss out of my range and LoS, so just don’t do that and lets kill him.
Apparently for Polish players from Burning Legion this is the proper tactic to do this boss though, because he and one other Burning Legion DPSer tell me “bad healer nub dont know tactic” and leave the group. I breathe with relief. See, that’s why I play on Deathwing, not on Burning Legion, and never admit to being Polish when in a group with someone from there. I couldn’t be bothered to deal with these kind of morons on a daily basis. I know I’m kind of unfair to some of them which are decent players, but yeah.
Unfortunately the next guy did the same thing, but only for the second half of the fight. I have no idea why. We finished that instance with him with some mistakes like pulling the extra pack on Barim or not taunting the crocs off me on Lockmaw.
Speaking of Lockmaw, I have no idea why people insist on standing on the statues. The crocs are tauntable, just run to your tank and let him take them off you while the group burns them down. It’s not hard at all, I do it all the time when I’m tanking this boss. It boggles my mind that the same community that despised Exodus for evading the mobs on Yogg+0 actually suggests exploiting a fight when they have to do it themselves. It’s nothing new, though – I remember the tactic for Prince Malchezzar in Karazhan as well, the one that avoided all the infernals by having your raid stand on some kind of rubble near the door on his platform.
I also noticed that you don’t see a lot of druid tanks in the dungeons for some reason. I suspect that might be their AoE threat (or rather the almost complete lack of it), but that’s only an observation after I could easily pull mobs with healing aggro off the two bears I encountered.
Oh, and recently I’ve had a very weird experience in Halls of Origination. We get it as a random dungeon – I think cool, there are still upgrades for me there (I even won two items in that run). Apparently the tank doesn’t think so, because the first one leaves instantly the moment the instance loads. I wasn’t even able to see what class he was. Then we get a second one, a death knight – and incidentally, this is a moment that one of our CC has to quickly go away due to a phone call. We stand there for a minute or so, and then the death knight just leaves without saying anything. So we get a third one, a warrior. He gets in, runs in a small circle a bit, sits down looking at the first trash pack… and leaves without saying anything. WHAT THE FUCK MAN.
So we get another tank, and this deserves a name and an armory link, because I doubt you’ll believe me otherwise. I present you Nogon of Sunstrider-EU. Yes, this is a tank that wants to tank heroics. With a surprising 116k health unbuffed, half the avoidance that he should have, level 80 epics, quest greens, pvp items, lack of enchants and dps items. I don’t know how he even got into a heroic in the first place.
Anyway, as I’m too annoyed and already went through 3 tanks earlier, I decide not to vote kick him until he gets splattered by some random trash mobs. He does suprisingly well as we have a lot of CC availaible, though I have to sit drink after every pack. What kills him though are the elemental adds before one of the last bosses, Isiset I think. They do a lot of damage and it’s just not possible to heal him through it. He finally leaves and again I breathe with relief.
Another moronic example from a different Halls of Origination – one tank repeatedly was running out of my range ignoring the fact that I’m drinking and even started to argue with me that it’s not his fault and not his responsibility to watch healer’s mana, as he has stuff to tank and has to protect the party and tank. Well, you don’t have to do any of these after the trash is dead, do you? I can’t sit and drink while I’m still in combat.
Needless to say, all of this crap doesn’t really make me want to run any dungeons at all.
Misaka and the group of raiders finally went somewhere tonight. We were planning the Naxx run for more than two weeks already, but weren’t able to get enough people online to actually do it. Now we did, so I’ve seen more action than just logging onto Misaka and her bank alt to do a few dailies, maybe run a random heroic if I feel like doing it, and then log out.
The result is below (and please forgive my crappy graphics settings).
The whole run was pretty good, apart from one wipe on Faerlina with adds not being close enough to the boss. Doing everything took us about 3 hours and we haven’t really had any problems anywhere. Of course, it’s only Naxxramas and just a bit harder than a heroic dungeon, so it wasn’t a question IF we can do it in blues, but rather how good can we be at it.
We weren’t also able to do Noth, because one player did the weekly raid this week for some reason. Ah well, we have an achievement for killing Kel’Thuzad and all the rest, so it’s not like it’s a big problem. We can always go and poke Noth or do the weekly raid some next time.
From my point of view, it was a decent run. I’m still not totally accustomed to heals with cast times, which was probably most visible on Loatheb, but on the bits where we went with only two healers, I was pretty close in healing done to our resto druid, Triev (pretty close being 45-55% for each one of us). I can blame it on lag though, since the latency on Arathor is a bit higher than what I’m used to on Deathwing – and also I’ve had some times when my screen froze for a few seconds. Before the raid, I was worried that I will have mana problems with the pretty low mana pools in blues, but only on KT I’ve ended the fight with about 5% left.
I could probably still improve things – one thing I’ve noticed is I should somehow make a Power Auras setting to remind me that I’ve ran out of totem range and have to reset them. I should also bind Tidal Force and Blood Fury to something, so I actually use them at all. Fortunately my gear is mostly done – I only need a new cloth chestpiece and gloves, but as it requires them to a) drop at all, b) not be sharded while I have to greed for them, this might take a while.
Next week we’re planning to do Sarthartion +1 or more, and maybe we could also do Malygos since Gevlon got the key item. We’ll see.
This Saturday was the day that I’ve finally went into a proper 10-man raid to Naxxramas on Sheven. Fortunately for me, it was almost exclusively a guild group (with half of them already geared in Naxx-25), so we didn’t have any huge problems with clearing the instance.
Of course, I have expected to get absolutely nothing out of the run besides badges and experience, but it wasn’t that bad. Of course all the tier tokens were for warrior, hunter or shaman type, but I’ve managed to get few items as well. The [Boots of the Follower] replaced my previous Leatherworking epics (they’re a bit better with haste in place of stamina), [Ring of the Fated], while it’s rather a caster dps ring, replaced one of the blue rings I’ve had since level 76, and [Bone-Linked Amulet] with [Contagion Gloves] are nice to have while grinding badges and waiting for another chance to go back to Naxx. Oh, and the masterlooter threw some feral gear my way as well… I guess while I have no intention of going feral anytime soon, it can’t hurt to have some gear to consider it as an option if needed.
Healing-wise, it wasn’t so bad as well. Other than Patchwerk and Four Horsemen, all three of us were just healing whatever needed healing at the moment, which turned out to work pretty well. The only problem I’ve had was with Kel’Thuzad’s Frost Blocks – I couldn’t cast Regrowth fast enough to keep the players healed, and my Lifeblooms weren’t healing enough to let them live. I guess next time I’ll just have to stick to Rejuvenation and Nourish there. And I still don’t know if I’m doing things right – and how am I supposed to even know that? I just go and heal people, if they don’t die and we get shinies, I guess it’s good…
The run was very fun thanks to my guildies – I liked healing you a lot, and it’s a really nice, refreshing change from playing my rogue all the time. Now to finish with the gearing up, and maybe I’ll even be useful once in a while.
This Saturday I’ve finally managed to level my druid up to 80. Of course I forgot to take a screenshot of that, even though I was thinking about it earlier this day. I wasn’t really expecting to ding there to be honest, I thought I would have to do one more quest. Apparently not. ;)
Anyway, after a short visit to Moonglade, I ran back to Dalaran, outfitted him with some leatherworking stuff I made earlier on the rogue and started to search for heroic pugs. I’ve also tried to pick some healing stuff from the AH, but found only the [Dragon Prow Amulet] and the [Reanimator's Cloak] there. That was actually quite weird, as usually Deathwing has more of these random blue things floating around, but oh well.
First thing I’ve ran wasn’t a heroic anyway, as I’ve found a group to normal Halls of Lightning, but it made me feeling a bit better about my healing skills, and the two finished quests with some Sons of Hodir rep attached to them are not in my quest log anymore. Not that I actually need that reputation for anything special, given that my Inscription’s shoulder enchants are much better and cheaper, but I like the Storm Peaks zone and all the quests there are just so awesome that I couldn’t resist doing them anyway. And it gives me an excuse to spend a lot of time flying around herbing. :]
Next thing was my first heroic instance that I healed – The Nexus. I love that instance, the looks, the bosses, the idea of “saving” poor Keristrasza, the music… And I would love it even more if the bosses would drop what I want when I’m there on the right character. Saithir still hasn’t got his [Sphere of Red Dragon's Blood], and of course it had to drop now. And so it did. :| At least I got the [Gloves of the Crystal Gardener] from one of the bosses, but of course no headpiece or the mace.
After that I went for even more heroics in search of gear, which unfortunately wasn’t that much successful either. I found a good pug group and we did both Utgarde Keep and Drak’tharon Keep. The only drop I’ve got was the [Battlemap Hide Helm] from UK’s first boss, which isn’t even a tree headpiece, but it will do until I get something better. And I’ve got only 14 badges (well, emblems, but I am so used to calling them badges) even though the Nexus was a daily instance. Sigh, one more and I’d have the healing idol, but I guess that’s just my luck. I’ll try to get into another group after I finish up with this post. ;)
Overall, this was a fun evening even with the bad luck on the drops. I finally got my tree form, and nobody died too much in all the heroics I’ve done. And what is most important, I’ve had a LOTS of fun healing it all, even though I’m still scared as hell. So, happy dwarf signing off for the night!