A Dwarf’s Guide to Ulduar – Kologarn
This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.
This guide is not a general strategy guide for the encounter. While you may find some overview, it’s only here so the melee classes know what is going on. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.
Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.
Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.
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A Dwarf’s Guide to Ulduar – XT-002 Deconstructor
This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.
This guide is not a general strategy guide for the encounter. While you may find some overview, it’s only here so the melee classes know what is going on. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.
Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.
Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.
A Dwarf’s Guide to Ulduar – Ignis the Furnace Master
This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.
This guide is not a general strategy guide for the encounter. While you may find some overview, it’s only here so the melee classes know what is going on. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.
Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.
Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.
A Dwarf’s Guide to Ulduar – Razorscale
This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.
This guide is not a general strategy guide for the encounter. While you may find some overview, it’s only here so the melee classes know what is going on. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.
Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.
Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.
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A Dwarf’s Guide to Ulduar – Flame Leviathan
This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.
This guide is not a general strategy guide for the encounter. While you may find bits of an overview, it’s only here so the melee classes know what will happen. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.
Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.
Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.
Note: as this is a vehicle fight, it doesn’t really matter whether you’re a melee class or not. This will be more of a general guide than the next ones. Also Tankspot unfortunately doesn’t have a video for it yet.
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A Dwarf’s Guide to Ulduar – Introduction
Since the latest patch added a whole new dungeon to the mix, I think there is a lot of room for strategy guides of many kinds. Similar to the Naxxramas guide that Dinear made over at Forever a Noob, this guide will focus on melee classes in general, with some points specific to rogues, like survivability and cooldown usage.
The reason for that is simply that I write what works for me. After raiding as a rogue for about a year now, I found that our beloved developers just love to design fights that are (for lack of better word – especially one that isn’t considered expletive) unfriendly to melee classes. These guides are designed to show how to deal with that, and “bring your ranged dps alt” is not considered a valid strategy here.
You can also expect a bit of the general strategy here (you should be familiar with a whole encounter, even though you will most likely see the bosses feet most of the time), as well as some info about the achievements tied with them. The guide will also focus on the 10-man versions of the fights, and I will be trying to point things out if they change drastically on the 25-man. There will be also mention of the shinies we get for killing the bosses, but these loot lists will be strictly limited to rogue loot.
Rogue changes in 3.1
The patch is coming, we are all doomed!
Check out the trailer here: http://www.youtube.com/watch?v=pSbEr5ar0Zo – we’re going to be heroes again. It’s about time, ain’t it? And there’s an older video as well, not that good, but still nice - http://www.youtube.com/watch?v=mlIonr1mU1o
This is a post I compiled for our guild forums, but I think it may be of some use here as well. Since it’s a bit long, check the changes after the read more link!
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3.1 for Combat Rogues
My both characters are finally copied onto the PTR and showing in the characters list, so I’ve decided to do some short testing. What lies ahead is certainly not an extensive excercise in theorycrafting, as I just don’t do these. But still a bit of numbers for people to consider. Both tests were about two minutes long, and I’ve used all the cooldowns I could, with no buffs other than the poisons (wound on MH, deadly on OH), and no debuffs from other people on the target. Both targets were of course level 83 boss dummies.
If you want some l33t numbers, go to the EJ forums and read through the 30 or so pages of whining there. And the other specs will maybe come later on, when I get some more free time and farm some herbs on the PTR. Fortunately I have my own Scribe there, so I don’t have to buy glyphs from the AH for 300 (and more) gold pieces per glyph.
First, the live realm.

Now the PTR one. Unfortunately the Exodar training dummies are too close to each other, so I lost some dps from Killing Spree there by doing some damage to the other ones. That wasn’t an issue in Ironforge where I did the live test, but on PTR there were too many people unloading on the things, so I’ve decided to go where nobody wants to go. :]

That’s 700 dps more with the same spec, not a bad buff at all. Overall damage is a bit higher thanks to the Savage Combat buff, but the difference in poison damage is what makes all the difference. With this and a full set of raid buffs I expect good things to happen. :]
How to do it from behind – Useful macros
Macros are the little scripts that are used for combining abilities together. To add a new macro, type /macro command in the chat line (or use the Macros button on the game’s menu), choose “New”, type in a name and select the red question mark icon. Then you can just copy the macro from the website and paste it in the WoW client.
Since patch 3.0, the macros are saved on the server, just as your keybindings – that makes it a lot easier to maintain if you are changing the computers on which you’re playing.
Raiding with a HaT on
Of course, I mean the Honor Among Thieves build, not a normal hat. Although I must say that one of our guild’s warlocks (portrayed on the left side) has four pieces of T7 and a blue hat on his head. That combination looks totally awesome and makes me smile every time I see him. :) Anyway, back to the topic.
My rogue has always been Combat Swords (with an addition of Fists at the end of TBC), and me being the rogue Class Master of the guild, I consider it wise to know some things about the other specs, so once in a while I try them at our 25-man raids. This time I’ve respecced into 3/23/45, the HaT build and went as that for Naxxramas-25.
I have to say that I’m not satisfied with the results of this test, and I was glad to spec back Combat Swords for the next evening. If you want some more detailed information, read the rest of the post.
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