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	<title>Comments for The Angry Dwarfs</title>
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	<link>http://www.angrydwarfs.com</link>
	<description>Stories of dwarfs, draenei, tauren and other angry creatures.</description>
	<lastBuildDate>Sat, 01 Oct 2011 08:06:02 +0000</lastBuildDate>
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		<title>Comment on It&#8217;s a new world for the Forsaken by Sam</title>
		<link>http://www.angrydwarfs.com/2011/02/25/its-a-new-world-for-the-forsaken/comment-page-1/#comment-2391</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 01 Oct 2011 08:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/25/its-a-new-world-for-the-forsaken/#comment-2391</guid>
		<description>Love your blog man, keep up the posts :)</description>
		<content:encoded><![CDATA[<p>Love your blog man, keep up the posts :)</p>
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		<title>Comment on Random Dungeons With Random People &#8211; Fun For Everyone by Dungeon Finder Gooooo! &#124; Reality AFK</title>
		<link>http://www.angrydwarfs.com/2009/12/13/random-dungeons-with-random-people-fun-for-everyone/comment-page-1/#comment-2366</link>
		<dc:creator>Dungeon Finder Gooooo! &#124; Reality AFK</dc:creator>
		<pubDate>Fri, 08 Jul 2011 05:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/?p=642#comment-2366</guid>
		<description>[...] from Oh look, an alt! Wow. by Beowulfa of 2 and 2 half-paws (and hell yes I relate to this @_@) Random Dungeons With Random People – Fun For Everyone and Patch 3.3 For The Low Level Players by Saithir from The Angry Dwarfs LFG Random Heroics are [...]</description>
		<content:encoded><![CDATA[<p>[...] from Oh look, an alt! Wow. by Beowulfa of 2 and 2 half-paws (and hell yes I relate to this @_@) Random Dungeons With Random People – Fun For Everyone and Patch 3.3 For The Low Level Players by Saithir from The Angry Dwarfs LFG Random Heroics are [...]</p>
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		<title>Comment on Tired. by Saithir</title>
		<link>http://www.angrydwarfs.com/2011/02/22/tired/comment-page-1/#comment-2337</link>
		<dc:creator>Saithir</dc:creator>
		<pubDate>Wed, 23 Feb 2011 06:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/22/tired/#comment-2337</guid>
		<description>See, I can&#039;t compare the reactions since I no longer have my awesome raid team from before Cataclysm, so the comparison would be somewhat skewed. But as I&#039;m playing a healer mostly now and talking with the other last member of that raid team I&#039;m still raiding with, I just don&#039;t see that &quot;meh&quot; reaction from us. 

We both still enjoy our first kills a lot. We enjoy the feeling of having done a great job at healing 10 people.

Maybe not after Magmaw, but there wasn&#039;t much yelling after we killed Attumen or Anub&#039;arak as well. The later fights are much better though - for example Chimaeron (though my raid is now scared of him and doesn&#039;t want to try again) or Maloriak.

***

About death penalties - I&#039;m happy with WoW&#039;s take on it. It makes me not play defensively, it makes me take risks and try out fights where I&#039;m not 102% sure to win - both in PvE and in PvP. I wouldn&#039;t try to gank people mining or herbing &quot;my nodes&quot; if I knew that when I fail at it I&#039;m faced with, say, 10 minutes of running naked and potentially losing my gear if I don&#039;t make it or dying some more on the way. Tol Barad, or even the old Tarren Mill vs Southshore battles wouldn&#039;t have a reason to exist at all. 

I also don&#039;t think death penalty itself makes the game more or less hard. Compare that to Eve Online, where when you die in PvP, you not only spawn in your home system - you also lose your &quot;gear&quot; as your ship has been destroyed; the opponent can loot some of your stuff from the wreck, so you have no way at all to ever get it back; and if you forgot to update your clone you can potentially lose skills that will take you weeks or even months of real time to learn again. Oh, and you also lose your implants and these can cost even more than the ship you were flying in.

However, this is not what makes Eve hard. It merely makes you play it longer - from just taking a few minutes to reship; to having to wait 20 days because you suddenly can&#039;t fly something anymore. 

But I could probably write another wall of text about it, so I&#039;ll stop here for now.</description>
		<content:encoded><![CDATA[<p>See, I can&#8217;t compare the reactions since I no longer have my awesome raid team from before Cataclysm, so the comparison would be somewhat skewed. But as I&#8217;m playing a healer mostly now and talking with the other last member of that raid team I&#8217;m still raiding with, I just don&#8217;t see that &#8220;meh&#8221; reaction from us. </p>
<p>We both still enjoy our first kills a lot. We enjoy the feeling of having done a great job at healing 10 people.</p>
<p>Maybe not after Magmaw, but there wasn&#8217;t much yelling after we killed Attumen or Anub&#8217;arak as well. The later fights are much better though &#8211; for example Chimaeron (though my raid is now scared of him and doesn&#8217;t want to try again) or Maloriak.</p>
<p>***</p>
<p>About death penalties &#8211; I&#8217;m happy with WoW&#8217;s take on it. It makes me not play defensively, it makes me take risks and try out fights where I&#8217;m not 102% sure to win &#8211; both in PvE and in PvP. I wouldn&#8217;t try to gank people mining or herbing &#8220;my nodes&#8221; if I knew that when I fail at it I&#8217;m faced with, say, 10 minutes of running naked and potentially losing my gear if I don&#8217;t make it or dying some more on the way. Tol Barad, or even the old Tarren Mill vs Southshore battles wouldn&#8217;t have a reason to exist at all. </p>
<p>I also don&#8217;t think death penalty itself makes the game more or less hard. Compare that to Eve Online, where when you die in PvP, you not only spawn in your home system &#8211; you also lose your &#8220;gear&#8221; as your ship has been destroyed; the opponent can loot some of your stuff from the wreck, so you have no way at all to ever get it back; and if you forgot to update your clone you can potentially lose skills that will take you weeks or even months of real time to learn again. Oh, and you also lose your implants and these can cost even more than the ship you were flying in.</p>
<p>However, this is not what makes Eve hard. It merely makes you play it longer &#8211; from just taking a few minutes to reship; to having to wait 20 days because you suddenly can&#8217;t fly something anymore. </p>
<p>But I could probably write another wall of text about it, so I&#8217;ll stop here for now.</p>
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		<title>Comment on Tired. by Dinaer</title>
		<link>http://www.angrydwarfs.com/2011/02/22/tired/comment-page-1/#comment-2336</link>
		<dc:creator>Dinaer</dc:creator>
		<pubDate>Wed, 23 Feb 2011 01:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/22/tired/#comment-2336</guid>
		<description>Interesting.  Not that I disagree with you, but I don&#039;t think I got the same thing as you did out of either Tobold&#039;s article or Dee&#039;s post.

I disagree with Dee&#039;s assertion that EQ was not hard.  Sure, it was grindy and slow, but the single factor that she ignores is the death XP penalty.  That single effect made you plan, or think, or carefully consider your actions.  In WoW I can run into a group of mobs and hope for the best.  At worst I have a short corpse run.  In Everquest, people didn&#039;t generally do that.  That&#039;s a game-changer.  Yes, it mostly served to slow things down.  However, I would categorize that as an area of increased difficulty.

On the other hand, as you point out, Tobold did pick and choose which parts of her post he addressed.  

I do agree with him that raiding in WoW is not what it was compared to even earlier iterations of WoW.  You can cite game mechanics, class balancing or whatever.  I cite only one thing:  compare the reaction of your raid team after your first Magmaw kill to the reaction of your raid after your first Moroes kill.  When we killed Moroes, we whooped and yelled so much that we nearly forgot to loot the boss before he despawned.  When we killed Magmaw, on the other hand, it was met with a &quot;Nice job.  Should we get a screenshot?&quot;  That&#039;s all the evidence I need that the game is changed, and not for the better.  

Is it still fun?  Sure.  But probably not as much fun as it once was.  Fun is not a black and white issue.  There are varying degrees.  Tobold still likes WoW.  He just has issues with its direction, as do many other players.</description>
		<content:encoded><![CDATA[<p>Interesting.  Not that I disagree with you, but I don&#8217;t think I got the same thing as you did out of either Tobold&#8217;s article or Dee&#8217;s post.</p>
<p>I disagree with Dee&#8217;s assertion that EQ was not hard.  Sure, it was grindy and slow, but the single factor that she ignores is the death XP penalty.  That single effect made you plan, or think, or carefully consider your actions.  In WoW I can run into a group of mobs and hope for the best.  At worst I have a short corpse run.  In Everquest, people didn&#8217;t generally do that.  That&#8217;s a game-changer.  Yes, it mostly served to slow things down.  However, I would categorize that as an area of increased difficulty.</p>
<p>On the other hand, as you point out, Tobold did pick and choose which parts of her post he addressed.  </p>
<p>I do agree with him that raiding in WoW is not what it was compared to even earlier iterations of WoW.  You can cite game mechanics, class balancing or whatever.  I cite only one thing:  compare the reaction of your raid team after your first Magmaw kill to the reaction of your raid after your first Moroes kill.  When we killed Moroes, we whooped and yelled so much that we nearly forgot to loot the boss before he despawned.  When we killed Magmaw, on the other hand, it was met with a &#8220;Nice job.  Should we get a screenshot?&#8221;  That&#8217;s all the evidence I need that the game is changed, and not for the better.  </p>
<p>Is it still fun?  Sure.  But probably not as much fun as it once was.  Fun is not a black and white issue.  There are varying degrees.  Tobold still likes WoW.  He just has issues with its direction, as do many other players.</p>
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		<title>Comment on Healing in Blackwing Descent by Adgamorix</title>
		<link>http://www.angrydwarfs.com/2011/02/08/healing-in-blackwing-descent/comment-page-1/#comment-2331</link>
		<dc:creator>Adgamorix</dc:creator>
		<pubDate>Mon, 14 Feb 2011 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/08/healing-in-blackwing-descent/#comment-2331</guid>
		<description>I can&#039;t give you any real tips on Druid specifically - but one thing we found was that the 10k threshold is really a lot closer than it seems.  Abuse any class with self healing - saving your heals for the classes that have no self healing at all (Hunter, mage, boomkin).  If you use a spriest or shaman abuse those AoE raid heals as well.  

We 2 healed this (Paladin and Druid) and I always keep my BoL on the DS tank.  The MT only needs to be above 10k, so they just get a HL every other cast or so.

With glyphed Regrowth, your group should be up fairly easily - as it will only fall off if you can get them over 50% during a massacre.  I don&#039;t know if the tick is enough to bring them over 10k or not though.

Good luck with it.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t give you any real tips on Druid specifically &#8211; but one thing we found was that the 10k threshold is really a lot closer than it seems.  Abuse any class with self healing &#8211; saving your heals for the classes that have no self healing at all (Hunter, mage, boomkin).  If you use a spriest or shaman abuse those AoE raid heals as well.  </p>
<p>We 2 healed this (Paladin and Druid) and I always keep my BoL on the DS tank.  The MT only needs to be above 10k, so they just get a HL every other cast or so.</p>
<p>With glyphed Regrowth, your group should be up fairly easily &#8211; as it will only fall off if you can get them over 50% during a massacre.  I don&#8217;t know if the tick is enough to bring them over 10k or not though.</p>
<p>Good luck with it.</p>
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		<title>Comment on World of Warcraft, my way by Reign over the Design of WoW. What do you do? &#124; Twisted Nether Blogcast</title>
		<link>http://www.angrydwarfs.com/2011/02/11/world-of-warcraft-my-way/comment-page-1/#comment-2330</link>
		<dc:creator>Reign over the Design of WoW. What do you do? &#124; Twisted Nether Blogcast</dc:creator>
		<pubDate>Sun, 13 Feb 2011 17:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/11/world-of-warcraft-my-way/#comment-2330</guid>
		<description>[...] Saithir from The Angry Dwarfs [...]</description>
		<content:encoded><![CDATA[<p>[...] Saithir from The Angry Dwarfs [...]</p>
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		<title>Comment on Grab a shovel and dig there by Shared Topics: What Causes an Encounter to &#8220;Click&#8221; and Digging Archeology? &#124; Twisted Nether Blogcast</title>
		<link>http://www.angrydwarfs.com/2011/02/06/grab-a-shovel-and-dig-there/comment-page-1/#comment-2328</link>
		<dc:creator>Shared Topics: What Causes an Encounter to &#8220;Click&#8221; and Digging Archeology? &#124; Twisted Nether Blogcast</dc:creator>
		<pubDate>Sun, 06 Feb 2011 21:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/02/06/grab-a-shovel-and-dig-there/#comment-2328</guid>
		<description>[...] Saithir from The Angry Dwarfs [...]</description>
		<content:encoded><![CDATA[<p>[...] Saithir from The Angry Dwarfs [...]</p>
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		<title>Comment on Bad Guild Pugs by Saithir</title>
		<link>http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/comment-page-1/#comment-1874</link>
		<dc:creator>Saithir</dc:creator>
		<pubDate>Wed, 19 Jan 2011 21:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/#comment-1874</guid>
		<description>I won&#039;t quit tanking, because I like it very much and it&#039;s usually enjoyable, but it&#039;s very possible that I might quit tanking for lfg pugs. 

I already usually run them as a dps with a friend tanking.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t quit tanking, because I like it very much and it&#8217;s usually enjoyable, but it&#8217;s very possible that I might quit tanking for lfg pugs. </p>
<p>I already usually run them as a dps with a friend tanking.</p>
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		<title>Comment on Bad Guild Pugs by Saithir</title>
		<link>http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/comment-page-1/#comment-1873</link>
		<dc:creator>Saithir</dc:creator>
		<pubDate>Wed, 19 Jan 2011 21:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/#comment-1873</guid>
		<description>I&#039;m well into heroics as well and haven&#039;t seen anything better yet. Not a single ranged thing with strength on it... the only upgrade that might be good is the Crossfire Carbine, and without actually doing the raids it costs a lot. 

I just didn&#039;t expected to be kicked when no deaths have been my fault. Oh well, guess I couldn&#039;t have been the only one who gets the good puggers. ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m well into heroics as well and haven&#8217;t seen anything better yet. Not a single ranged thing with strength on it&#8230; the only upgrade that might be good is the Crossfire Carbine, and without actually doing the raids it costs a lot. </p>
<p>I just didn&#8217;t expected to be kicked when no deaths have been my fault. Oh well, guess I couldn&#8217;t have been the only one who gets the good puggers. ;)</p>
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		<title>Comment on Bad Guild Pugs by SoulOMatic</title>
		<link>http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/comment-page-1/#comment-1871</link>
		<dc:creator>SoulOMatic</dc:creator>
		<pubDate>Wed, 19 Jan 2011 21:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.angrydwarfs.com/2011/01/19/bad-guild-pugs/#comment-1871</guid>
		<description>One of the reasons I&#039;ve quit tanking. Morons...</description>
		<content:encoded><![CDATA[<p>One of the reasons I&#8217;ve quit tanking. Morons&#8230;</p>
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