I’m not a big roleplayer, and neither is Deathwing-EU a RP realm, but I still like my characters to have a story. While this page is definitely not finished, I really enjoyed making up the stories. Brings me back to the old days of real RPG games. I’ll definitely update it with the rest of the characters at some point.
Born on Draenor, Vrethir still remembers how it looked when it was still whole, even though he doesn’t like to be reminded of the fact and usually will keep silent when asked. Even though his parents were highly skilled in the magical arts, he always preferred to train with swords rather than to ask the Light for help. Before the orcs started to massacre the draenei, he was noticed by his city guard’s captain as a promising material for a Peacekeeper – if only he would not be so quick to anger and spring into action. Vrethir was lucky enough to survive the attacks of orcs – being told by the guards he’s too young to join the defense of their settlement and forced to flee the city with other children and a few adult draenei – and later managed to escape with the others to Azeroth.
As one of the survivors of the Exodar’s crash on Kalimdor, Vrethir decided to put his abilities to use for the Alliance, and eventually ventured back to what remained of his homeworld. Even though his city was now lost to the Twisting Nether, he still struggled against forces of the Burning Legion, finally becoming one of the Champions of the Naaru. He couldn’t stand to stay on the ravaged Draenor, so was quite relieved when the Alliance leaders announced the call for heroes to help with the fight against the Lich King in Northrend. He allied himself with the Argent Crusade, and even now is proud when people address him as a Crusader. Now another world he learned to call his home is getting surprisingly close to becoming what Draenor is like today. This will not do, and this time nobody is going to drag Vrethir away from the front lines where he belongs.
Vrethir is usually silent and seems like nothing could possibly bother him – unless you somehow manage to make him angry or one of his few friends is in danger. You’d be then surprised how this massive, muscular warrior, tall even for a draenei, can spring to action in a flurry of weapons – be it a sword and a shield he usually holds on his back or a pair of scary two-handed axes.