It’s a new world for the Forsaken
I’ve started a new Horde character on some pretty much random realm – this time an undead Mage, Celreth. I was never able to level a mage high enough, and I always disliked the old Forsaken questlines, especially the ones in Tarren Mill – I remember them as being full of unnecessary violence, poisoning people for no gain and other annoying stuff. I tried to level there a few times before, but always ended up disgusted and flying back to Kalimdor.
With the new questlines we got in Cataclysm the old world got revamped and I wanted to see if anything changed. I already saw the damage to Southshore and Hillsbrad on my warrior, but was there any story behind it?
Tirisfal Glades is mostly unchanged for the later part of the zone (at least if you disregard the plague spreaders in every city), but the first few levels are quite enjoyable. Being raised as a new Forsaken by one of the Val’kyr was definitely a surprise.
But even bigger surprises awaited me in Silverpine forest – seeing the place full of Forsaken fortifications and constant fighting with the worgen, witnessing the conversation between Sylvanas and Garrosh, assaulting Gilneas and finally learning who are the new inhabitants of Shadowfang Keep and why would we want to kill them. I don’t want to spoil too many things (thought it probably wouldn’t be a spoiler for too many people anyway), but as a Forsaken my mage has a very good reason to dispose of the three undeads.
And finally, Hillsbrad. After trying out how it is to be a cog in the Forsaken war machine and handing down few quests to idiots, I followed to the places I’ve just sent them. The first area – the Azurelode Mine – was quite boring, killing murlocs and capturing humans, but after going to the second quest hub it suddenly changed a bit – and for the weird. I landed in Hillsbrad in the middle of a quite strange conflict between a Forsaken Master Apothecary and another undead mad sciencist of sorts. It was even more weird that after cleaning one place of awful experiments and destruction of human life I was sent to Soutshore, which was also bombed with the plague – to continue experiments on the plague used by the Forsaken. Maybe the Apothecaries are just afraid that one mad scientist would become the next Putress.
While doing stuff in Southshore I’ve again encountered the last of the “idiots” I’ve gave out quests to at the start of the zone. I was expecting it at this point, seeing that I had to rescue the other two as well, but after finishing the first “idiot” quest I totally didn’t expect the quest chain that followed. The orc introduced as an idiot turned out to be more of a hero than my mage was. Again, not going to spoil it – just go and start Welcome to the Machine and continue the questline. You won’t be disappointed.
Oh, and by the way – it’s totally untrue that there are no reasons to group anymore. Near the yeti cave I’ve encountered a huge elite yeti with more than 5 times my health that’s an objective of a 3-man group quest. Of course I’ve tried soloing it, but that didn’t go very well – my frost nova was on a too long cooldown to reliably CC the yeti, and after I’ve finally got knocked back into some trees I died very quickly to its melee hits.
None of the quests or mobs were terribly hard, but I’m outleveling the zone a bit since I did a few dungeons earlier. I still managed to die a few times though if I wasn’t careful with pulling mobs.
Overall – as surprising and unexpected it is – for the first time I’m enjoying taking my new Forsaken mageling through her storylines. I think I’m gonna make more alts soon to see the rest of the new stuff. But for now, I’ll stick to this one and I hope to see more new stuff on the way. Hopefully it will be as enjoyable as the Kingslayer Orkus’ story.