Healing in Blackwing Descent
My guild is finally raiding and even with some success. I am of course an active part of that success, but unfortunately not with Vrethir yet. This must be the first time ever that I’ve seen a guild that doesn’t have a problem with tanks – even more, has more tanks than you can shake a stick at. Instead we were (and still are) short on ranged DPS and healers.
Which is why I have to raid on Sheven and heal. Not that I mind much, because I either way I’m still raiding and that’s where I find fun in this game, but I would still prefer to tank. Maybe some time later, after we kill more bosses and it will be easier to recruit other people.
First two bosses of BWD weren’t much of a problem for healing. We have pretty solid healers in our group with a holy paladin, holy priest and me. We delegated the priest to heal his group while I focused on mine, and the paladin was doing what they always excelled at, being spamming the tank with the Light. This setup worked well throughout Magmaw and Omnomtron, which to be completely honest, aren’t very hard to heal, as long as everyone keeps doing their job and not standing where they don’t have to. I’ve kept my Lifeblooms on the main tank for Clearcasting procs and healed whatever was in need of healing.
Next we dealt with Maloriak. This fight required more coordination from us – announcing on vent if one of the healers was flash freezed (and slapping some DPS that were too quick to kill the ice blocks, killing frozen people by accident) helped a lot, as did saving Tree of Life for the red flask phases. On our killing try I couldn’t do that though, as there wasn’t enough time between them. With two mages and two hunters for slowing traps and Freezing Circle goodness it went pretty good.
Then we went to Chimaeron, on my request nonetheless. In retrospect, maybe Atramedes would be a better choice…
We didn’t make a lot of tries since it was getting late already, but the healing there just didn’t go well. Rejuvenation is much too slow to heal people up and they would die, HT and Nourish were too slow and they would die… You can probably imagine my frustration.
Next time we’re gonna try doing it something like that:
- Paladin heals the offtank taking Double Strikes, with beacon on the main tank to keep him above 10k health.
- Priest focuses on his group, I have never healed on a priest, so I have no idea about this one to be honest.
- I will keep Lifeblooms on the main tank for Clearcasting and healing above 10k, using glyphed Regrowths and Rejuv + Swiftmend for keeping people up.
Unfortunately rolling multiple Lifeblooms and keeping them up with Nourish will end in 4.0.6, so that tactic won’t work anymore. Too bad though, I always thought that was a neat thing. Maybe a bit too easy to do though, but if you had a fight with lots of things to pay attention to or a lot of movement, it was also quite easy to lose the extra stacks.
I suppose we will still have to get used to that fight. I just don’t like all the randomness of it – random Double Strikes, random phase 2, bleh. Well, next try either on Thursday or again over the weekend sometime.