Patch 3.3 for the low level players
A lot of the features mentioned in the 3.3 patch notes was focused at low level players – changing some mobs from aggressive to neutral, dual wielding (and two daggers) for rogues from the start, and all the other similar things the endgame players usually don’t care about at all. Since now I have a low level character, I can test it out, and that’s what I’ve done while leveling my new shaman.
There are two biggest features of the recent patch for a low level. First one is the new map and quest interface. You notice it right away, when you open the full zone map. It shows your quests in that zone and offers markings, so if a quest item drops in some area, that place will be marked with blue color on the map.
Some of the players might say, “meh, a copy of Questhelper”, and they will probably have a good point there – Blizzard is known for taking ideas from popular addons and making their own versions of them. Usually the builtin versions are simpler and lack advanced features, but they are good enough if you don’t need any extra stuff.
I’ve never once used the Outfitter’s automatic changing of gear depending on stance, so why would I want to have an addon that does the same thing as the Blizzard Equipment Manager, and can also do a number of other things I don’t care about. It’s the same deal with the ingame quest interface and Questhelper. The game already has a quest interface, why would I want an extra addon that does the same thing (and takes a lot of memory at the same time)? So I can have an arrow showing me where to go? No thanks, that’s why we have a map in this game, and now that it shows almost exactly where to go, it’s even less needed to have anything extra or even look at Wowhead.
That being said, knowing where to quest is very helpful, and some of the quests can be very vague. That’s where I usually open Wowhead and check the quest out, or I just remember how I did it on my other characters, as I have a few of Alliance chars on level 80 already. With my shaman though, I can’t really do this – I have no idea at all where should I go next or where the quests are supposed to be done, so I have to rely on either Wowhead or now, the ingame quest interface.
So far it works very well, and the only quests I have to still look up on Wowhead are the dungeon ones, as the old world instances still don’t have any maps for them. If I had a wish that I could pass on the developers to work on, it would be exactly that – you can still easily get yourself lost inside an old world instance. Maps, like the ones the Northrend instances have, would be very helpful.
I’ve already mentioned last week about the new LFG system, and how cool it is on level 80, but for a new player, it’s even better. While I was leveling my druid, I think I haven’t been in an instance once until Hellfire Peninsula, but with Misaka, I can get a group in a few minutes, even for the instances I’d never run otherwise like Stockades.
Not only it provides me with a change from all the questing, but it also gives nice experience, even though I don’t have any heirloom items on her. Without any extra dungeon quests, I can gain a level by just doing two instances, and even with the size of the old dungeon, it usually takes less time than questing. Dungeon quests speed it up a lot, especially if there are a few for the instance – doing a full set of these can grant you another half a level worth of experience points. And in the meantime I can of course quest normally, and don’t have to sit in Undercity and wait for people – the new LFG teleports me from wherever I currently am, right to the start of the dungeon, and puts me back into where I was after. It’s not a big issue in Northrend, but in the old world, where the instance can be on a completely other continent or in a similarly annoying place, like Gnomeregan and Stockades, it’s just a blessing.
Of course there are also the rewards for doing random dungeons. Since I’m not doing level 80 heroics yet, I don’t get emblems – instead I get a bag with a random blue item inside for each random dungeon I finish. The items are sometimes useless – for example you can, and most likely will, get a neckpiece with strength for a caster – but sometimes it’s something you will definitely use, and they’re usually better than the green quest rewards.