Soloing as a Protection Warrior, Part 2
This is the second part of a soloing guide targeted at protection warriors. It focuses on raid and dungeon bosses that we can solo and that are either fun or drop valuable things such as rare mounts or pets. You can also read the first part of this guide, and I have at least one more part in writing – which will take us to Molten Core and maybe somewhere else. ;)
Since the 3.2.2 patch changed the old instance into an anniversary level 80 raid, it’s pretty obvious she can’t be soloed right now. I would still advise you to find a group for her and try to get two items which are absolutely awesome for soloing other bosses.
The trinkets in question are [Purified Shard of the Flame] (and its 25-man counterpart of the Shiny variety, which gives slightly more HP5 – you could get both for even better effect) and the [Purified Onyxia Blood Talisman] you can get as a reward for turning in the new Head of Onyxia quest. Of course, the Shard is part of a caster set, so be mindful and please don’t take it from a caster that would like to complete it. Fortunately my raid group had no issues when I told them I want it for soloing, since the only other roll was a shadow priest that maybe wanted it for PvP. :)
Worn together, that’s a decent boost in avoidance and, what’s important to us here, 611 HP5. This means you will regen 244 health every 2 seconds, because that’s how HP5 works. Unfortunately it doesn’t show at all in the combat log, so you have to believe me when I say so. To compare it to a glyphed Bloodthirst – it heals me for about 1600 health, over about 6 seconds. Unglyphed would have about the same regen value.
What it means is that on my gear level (ToC-10 stuff with some emblem and crafted pieces) I no longer need to change my spec for soloing most of the bosses, including Attumen the Huntsman in Karazhan. As said before, with a normal protection spec you are going to kill them before they kill you, and the steady health regen is really helpful.
Attumen, High Priest Thekal and Bloodlord Mandokir, we meet once again.
The first part of the guide was written when my warrior had much inferior gear than he has now – being mostly stuff from heroics and some entry raid epics. That was also before the emblems dropping in heroics changed from Heroism to Conquest.
With all the new gear, it becomes possible to kill these bosses with a standard Protection tanking spec. Having Devastate, Shockwave, Damage Shield and Sword and Board availaible means you’re simply going to try (and should be quite successful at it) killing them faster than they can kill you.
Even the raptor packs before Mandokir are not really a problem – sure, they stack their dot, but with over 30k health it’s gonna take a while before it kills you. It will deal about 1k damage per 3 seconds after it stacks high enough though, so don’t forget to bring some sort of food with you.
Equipped with the health regen trinkets I’ve tried my luck in getting the Phoenix Hatchling pet and another mount drop. First run was on normal difficulty to try and see how it goes.
Trash mobs weren’t really an issue anymore – the multitude of stuns and interrupts makes it pretty easy to deal with them. Remember to also use the Magic Dampening Field that the Sunblade Mage Guards are putting down to your advantage – your HP5 doesn’t care about it, but it reduces incoming magic damage by half, which can still be handy.
Before engaging the first boss, aggro all the adds and kill them – if you just engage the boss, they will join the fight as well. Selin Fireheart himself is easy – just ignore the crystals and keep beating on him. Remember that he can use Drain Life, so be sure to interrupt it as soon as he starts channeling it.
Vexallus, the second boss is right after Selin (well, after a bunch of wyrmlings which you can simply pull all and AoE down). On the normal mode he’s not really an issue – just dps him down, killing the appearing sparks with Devastates, as they can’t be damaged by any AoE. You will get low on health here due to the fight mechanics – just use Last Stand with Enraged Regen and continue dpsing the boss/sparks.
Next set of trash packs is a bit harder – more annoying casters, so keep your Spell Reflect up, use the Dampening Fields and just kill them. Remember that you can skip half of the first room and everything around Delrissa – they won’t join the fight unless you get feared into a pack.
Priestess Delrissa is a simple fight for a level 80, so I won’t write much about it – just look on the enemies, if it has a mana bar it probably does nasty things, so it needs to die first. If you made it so far, you probably won’t have any problems with them. After her it’s only one more trash pack before you meet a real zombie!
Now, you get to slap poor Kael’thas Sunstrider around. This is not as easy as it seems, but it’s mostly annoying. Be sure to kill the Phoenixes and their eggs when they spawn, avoid the Flamestrike Kael does once in a while, and keep dpsing.
After you get him to 50% health, he will start doing Gravity Lapse. If you get to this part of the fight, you have already won, as he stops doing anything else. There isn’t much you can do to him in this phase – just avoid the floating spheres, and when it ends, immediately charge the boss and do some damage. Repeat until he finally dies.
Magisters’ Terrace, heroic mode
Before entering, make sure that you’ve done the attunement quest in the normal mode of the instance. It just requires you to clear it once and loot Kael’thas’ head, so it’s not a big issue at all.
Up to Vexallus, nothing really changes from normal mode. Be aware that the trash casters can and will kill you if you’re not careful and quick enough, or pull too many of them at once. Selin Fireheart is still a pushover, he just has more health.
Vexallus is the first real challenge here. He has more health and will spawn two sparks instead of one – so you will stack the overload debuff twice as fast. The way I did it, I killed first 4 sparks and then popped all the cooldowns and tried to finish the boss before he and his arcane friends finish me. It was a successful tactic, but I ended with about 400 health out of 34k, so it might require a few tries to get some lucky Shield Slam crits.
The fight with Priestess Delrissa doesn’t change much when doing it on heroic mode – she and her adds hit for a bit more and heal for a bit more, but it’s still quite easy.
Kael’Thas is even more annoying than on normal mode. If it takes you too long to get him to second phase, he will cast a 10k shield on himself and start casting Pyroblast, which still does about 40k damage. He will also throw around a crazy amount of Fireballs, each taking about 4.5k of your health if they happen to hit you. None of this damage can be partially resisted by fire resistance, so forget about taking your MC gear and trying to do it slowly – it just won’t work.
What you should do instead, is ignore everything that happens around you (even the Phoenix that will spawn during the fight – leave it after you get to the second phase, as its damage is really low), keep Spell Reflect up, interrupt the Fireballs when the reflect is on cooldown, and hope that you can do enough damage to push him below 50% before he does the Pyroblast. If you manage to do that, you will probably win, unless you fail badly on the Gravity Lapse and dodging the spheres.
Good luck with the rare drops, and what’s most important – have fun while taking revenge on this annoying instance!