The Angry Dwarfs

Don't make the dwarf angry (even if he doesn't look like a dwarf)

Archive for August, 2009

Soloing as a Protection Warrior – Part 1

Posted by Saithir On August - 29 - 2009

Being a bit bored about a month ago from a lack of raiding, I’ve decided to see what can I do to amuse myself. I knew I was able to solo the Tiger boss in Zul’Gurub, since I’ve tried it some time ago, but one boss is simply not enough, even if he has a chance to drop an awesome mount.

After a bit of searching around the Internet, I’ve found a nice warrior spec that gets Bloodthirst alongside some prot talents, and it turned out to be a very nice and easy (can’t say efficient since I’m doing about 1k dps in that spec) way to kill bosses.

Preparation

Talent spec I’m using for this is 5/31/35 with Glyph of Bloodthirst. Unfortunately taking Bloodthirst makes it impossible to take the awesome end talents in Prot, so it’s not really recommended for doing anything else. Glyph of Bloodthirst is not optional, but for the other two you can do well with any of these: Glyph of Enraged Regeneration, Glyph of Shield Wall, Glyph of Last Stand and Glyph of Heroic Strike.

As for gear, my warrior wasn’t the best geared one around when I started doing this (BoEs, crafted stuff and some parts of heroic/Naxx-10 gear) and I’ve still succeded without too many problems. If you can tank Naxx-10, you can pretty much farm yourself some nice mounts. For Onyxia, I’ve also had some fire resistance gear prepared, but I’ll talk about it later. Of course it gets a lot easier once you get more gear – what you can get right now in 3.2 with the Emblems of Conquests is completely sufficient.

Last thing you need for doing this stuff is of course a raid group. The way I do it, is I invite some guildie’s alt to a party and then convert it to a raid. After this that person can freely log out or relog to another character – their offline alt will stay in the raid. In fact, the raid group doesn’t even disband if you yourself log out, so you can send yourself some pots or stuff from another character. Also, don’t forget to turn the loot method to Free For All to skip the annoying greed/need roll windows from appearing.

And now, lets get to the bosses themselves. In this article, we’re going to visit three instances. Lets start with Zul’Gurub – a 20-man raid instance located in Stranglethorn Vale.

High Priest Thekal

High Priest Thekal's addsYour first target in Zul’Gurub is High Priest Thekal, the Tiger boss. The fight itself isn’t very hard, but you might want to clear up his trash packs, which are annoying. While fighting them, you want to focus on the Gurubashi Axe Throwers. You need to kill them as fast as possible, because they have a chanelled 15 seconds stun (with added damage element), which might very well kill you if there are any other adds around or you are at low health. Also, if you aggro any Zulian Cubs, be sure to kill them first, as they tend to run away and aggro additional packs. Believe me, three Axe Throwers are annoying enough, 9 of them at once will get you killed in no time.

Once you get them out of your way though, the boss itself isn’t that hard. In the first phase he comes at you with his two adds (and two tigers which you’ll want to kill), and they have to die more or less together. After the first one dies you have around 15 seconds to finish the other two before the dead ones respawn with full health. Another thing to note is that one of the add is a priest and will try to heal. You need to interrupt it, which is pretty easy with Shield Bash.

The way I do it is I set the priestess (Zealot Lor’Khan as seen in the picture) as my focus and have the focus cast bar enabled, so that I can easily see when she starts casting the heal, target her by clicking the focus frame and interrupt her. I could probably make it even more easier by setting up a macro for that, but for now I’m too lazy to do it.

Once you kill the annoying trio, Thekal changes his form to a Tiger god avatar and you have to kill him again. That phase is very easy, as he doesn’t hit for much and does not have a heal of any kind. He summons some more tiger adds though, and you might want to kill them as they’re a bit annoying. One thing he does is a knockback, so remember to fight him with your back to the wall or on the hill to your right side.

Gahz’ranka

It’s the second boss worth killing in Zul’Gurub. It has a chance to drop [Tome of Polymorph: Turtle], which still might be sold for a nice price on the Auction House (or be used as a nice present for your local friendly mageling). The fight itself is easy, just remember to fight with your back to the wall again because of the knockback.

You can’t fight Gahz’ranka immediately though – first you need to complete the quest Nat’s Measuring Tape, and have to buy a [Mudskunk Lure] from him (stacks to 20, so I just bought a full stack, saves time). Then fish up 5 Zulian Mudskunks from the fishing schools in ZG, and use the Lure to summon the boss.

Bloodlord Mandokir

Mandokir, or the Raptor boss as he’s often called, is your third target in ZG. Just as with Thekal, you should clear up his room a bit so you won’t get feared into another pack. The adds aren’t very tough – first target is always the Priest, then Champions, then Raptors and save Blooddrinkers for last since they will try to life drain the other mobs in the pack. This is of course interruptable and they can be stunned.

Bloodlord Mandokir

After you have a comfortable safety zone, kill the Vilebranch Speaker and Mandokir will aggro. Take him on the temple stairs, put up Demo Shout, Thunderclap and a stack of Sunders, and start killing him. He has a raptor add with him, which you can totally ignore – in fact killing the raptor first enrages Mandokir for two minutes, which you don’t really want.

He has a bunch of abilities, most of which I totally ignored. Only one you can’t ignore is a fear, which you should get out of by using your Berserkers Rage. Other than that, keep your debuffs on the boss, use Bloodthirst every time it’s up (for me it was about 1.7k healing each time, with 4 second cooldown), and dps the boss. If you get to about half health, pop Commanding Shout, Last Stand and Enraged Regeneration to heal up, and continue. Use Shield Wall early in the fight, so it can be off cooldown later again.

That should be enough to kill the boss if you keep it long enough. Takes a few minutes, but a raptor mount is totally worth it. Oh, and don’t forget to clear the raptor packs around the boss for the pet as you go there.

Onyxia

OnyxiaI went to solo Onyxia simply out of pure curiousity if I can do it, and for some of the rare drops she has (mostly the Orb of Deception, since I cba camping the Dire Maul arena). It was also a test if I can solo the questline for Quel’Serrar, which requires you to forge the sword in her Flame Breath.

To do it, you need some kind of fire resistance. I’ve had 138 points of it, which was enough – 50 from [Lesser Flask of Resistance], 15 from [Drakefire Amulet] (you can skip it, but as I’ve had it, why not use it once in a while), 20 from cloak enchant (I used my [Cloak of Peaceful Resolutions] for it) and 53 from [Inferno Tempered Boots] with [Flame Armor Kit] slapped on them. While using all that silly gear I wasn’t even uncrittable with about 524 defense, but it wasn’t a problem at all. If you have a spare helmet, you can also use the [Arcanum of the Flame's Soul] availaible from Kirin Tor quartermaster for another 25 points, and [Lesser Arcanum of Resilience] for yet another 20 points of resistance on legs. The extra 45 resistance is definitely not needed for Onyxia, but it might help you later if you want to get a shot at getting Thunderfury.

Strategy is basically the same as for all the bosses – keep debuffs up, use Bloodthirst each 4 seconds, pop Shield Wall on every cooldown and LS+ER combo when low on health. The second phase, when she takes off and starts flying around the room, is the most tricky and annoying one – fortunately she still can be hit while she’s in the air, but you need to run after her to keep close (which isn’t that easy without Warbringer and in-combat Charge). She’ll also summon her whelps, but they don’t do much damage and will usually die after a few Thunderclaps, so don’t even bother wasting rage on Cleaving them. Just keep your health up with Bloodthirst and you’ll be fine.

Also, be prepared for a very long fight, as it took me over 25 minutes to kill her. She didn’t drop anything cool either, but oh well, 40 gold is still enough for my repair bills of that evening.

Attumen the Huntsman

Midnight, Attumen's mountAnd now the last one of soloable, mount dropping bosses. If you’ve been around in Burning Crusade, I’m pretty sure you’re familiar with this guy. If not, he’s the first boss of TBC’s introductory 10-man raid dungeon, the Karazhan, which is located in Deadwind Pass. You still need [The Master's Key] to enter it, but you might be able to open the doors with high level Skeleton Keys if you’re a blacksmith, as I’m sure they can be opened by a rogue’s lockpick ability. If not, simply ask someone to open the gate for you, they don’t even have to be in your group, and can go back to their business as soon as you enter.

You need to clear all the trash mobs on your way to Attumen, because otherwise they will join the fight and wtfpwn you. They’re pretty easy, but don’t get cocky and don’t try grabbing more than one pack at a time – they can still kick your butt if there’s too many of them. Remember that they have a pretty nasty respawn timer of 30 minutes, so you need to be quick. They don’t respawn once you pull the boss and after the kill.

Once you get to the boss himself, you will see Midnight, the Attumen’s horse standing alone in the stable. Just pull her and start slowly dpsing her down. After a while Attument himself will join the fight and add a bit of damage to the fight – don’t forget to disarm him once in a while to keep the damage lower. There are two annoying boss abilities in this encounter.

First is that the horse keeps using Knockdown, doing about 1.5k damage on top of the normal hits and stunning you for 3 seconds. That makes it really important to use Bloodthirst on every cooldown to regain the lost health.

Second large annoyance is the Intangible Presence. It is used once every 30 seconds and lasts for 12 seconds. Normally you would decurse it, but as a protection warrior you just have to deal with that. It makes keeping your debuffs on targets and regaining health through Bloodthirst a bit harder than on normal fights, especially when you are on a lower level of gear and don’t have a lot of hit and avoidance.

After you bang on Midnight for a while and get her to 25%, Attument will mount her. If you can get to this part, you have almost won. He will still use all abilities from the first phase, but it won’t be so annoying as you only have one target this time. Keep disarming him, keep all the debuffs and best luck with your drop rates!

Until next time!

That will be it for now, as this post already is very late and getting long. Sometimes in the hopefully near future, there will be a part 2 of this guide with even more soloing. See you soon!

Popularity: 35% [?]

Trial of the Crusader Once Again

Posted by Saithir On August - 27 - 2009

Just a little update to the post from last week – yesterday evening we took another shot at the instance, and this time we were prepared for the Faction Champions. Having a warlock to completely disable the resto druid really worked very well, but it’s still a bit stupid that we kinda need all the cc we can get, else you can’t really progress through the instance.

Then we cleared the new boss, the Twin Valkyrs. We had two tries at them, at first we hit the enrage timer at 8 minutes as we allowed the Valkyrs to heal a few times, instead of breaking the shield and interrupting the cast. Second try went much better as everyone seen how it looks like and what to do. It was a fun, dynamic fight.

I really hope that the Heroic mode will present us with a decent challenge, though. Right now our 10-man group can possibly plow through the normal mode in 1 – 1.5 hours once we get a grasp on the encounters, and it’s a little bit disappointing. I still like it, mostly because it isn’t boring.

Popularity: 12% [?]

Uncategorized

The Cataclysm

Posted by Saithir On August - 26 - 2009

Though Blizzcon ended just a few days ago, I’m still not completely sure what I feel about all these announcements. It’s really awesome, but makes me a bit worried in some places. Well, let’s see what we got.

The DirectTV internet stream

It sucked. Well, in the end I’m glad I bought it, because what’s better than looking at the panels? Only going to the real place – and there’s no way I can do that right now, but the stream really sucked. They only had cameras on the main stage (so people watching the stream missed on half of the panels), they cut off the contests the first day right in about 2/3rd, without even showing the winners of Sound-a-like or dance contests (or the machinima contest either – btw the winning machinima is this piece of art by my favourite Cranius and Legs – Don’t Make Me Get My Main. Watch it, its first place is completely deserved). To top it off, the “On-demand” stream is cut into 15-minute streams, but the streams aren’t really continuous – there’s like a 20-30 (or sometimes what feels more) seconds of missing video and sound between them.

Oh, and if I hear their male host once again after this week I will seriously strangle someone. He was just horrible.

The Cataclysm

Well, what can I say here. HOLY SHIT THEY ARE CHANGING AZEROTH.

The new zones look promising, but changing the flow and terrain of the old zones is both awesome and mind-blowing at the same time. When they showed how Desolace, the single worst zone in all of Kalimdor, is being changed into a forest… what the hell are they doing, are they making people want to go there, really? This, combined with the new races, will most likely make me roll more alts, just to see and experience the new zones, quests and all that stuff.

The new content looks pretty good as well. While I’m a bit not sure yet what’s up with all these elemental planes, all the stuff involving Deathwing is very awesome. As is Deathwing himself – they haven’t really shown him before, and when they finally did… holy shit. That is one freaking, terrifying dragon, are we really supposed to step up and fight HIM? Can I like, maybe find myself a nice little corner and hide there, no?

Then there’s the new dungeons – after all this time, we’re finally going to see Uldum, Grim Batol and some new stuff in Blackrock Mountains on top of that. They will have to do something really good in the 4.X content patches to do something even better than these. On the other hand, getting heroic versions of Deadmines and SFK is a bit of a letdown. It’s nice, but yeah, oh well.

Item and stats changes

Awesome. Not seeing armor penetration on an item ever again? Where do I sign for that? And haste making energy regen faster is a very cool use for this stat, much better than “you can now swing your weapons 0.45% faster” that it is now. Seeing attack power and defense rating go down as well is a bit sad, but I’m not really bothered about it. Juggling around the defense cap is only fun for a while, and only really doable if you have enough luck with your drops in high-end instances – otherwise it’s just a pain in the ass you have to endure each time you get a new item.

It’s a bit more crazy for the casters, with removal of both MP5 and spell power, so they are panicking a bit more than we rogues are, but remember folks. It’s getting easier, not too easy. You will still have your stats, it will not be HP/MP/POWAH after all.

DON’T PANIC.

Class changes

I don’t play a warlock (at least not yet ;] ), so I can’t comment on that really, but the new shard interface looks fun. About the hunters – well, getting them focus will change a lot, both in playstyle and the talents. And it’s about time, because while leveling my little tauren hunter I’ve been oom a lot, even with constant switching of aspects from Hawk to Viper, and that’s just annoying, so I’m hoping the unlimited, energy-like focus will make it much better. The ammo change looks very cool on the other hand, and I hope they will have lots of different types of it, making it a fun and a significant choice, not only a burden and a money sink like it is now.

Guild changes

It seems that Blizzard wants to make guilds more than just another word for IRC. Leveling a guild and choosing talents, such as mass resurrection or summoning of your raid? Give me that anytime. Guild achievements are another cool idea that should have been here sooner. What I like most is the changes that they are making to the guild interface ingame – right now that thing is absolutely crappy and hard to use.

Ozzy Osbourne

Well. The guy’s a walking legend, and I have a soft spot for that kind of music, even if it’s a walking, 60 years old legend singing, with a bit weird voice sometimes. ;) The first song, Bark at the Moon sounded a bit weird, but the rest was okay. Still the crappy on-demand DirectTV stream ruined it a bit by cutting the songs in half, too bad.

So to cut this long story short, I’m sold right now and I’m so looking forward to the new expansion. Excellent way to make an already great game even better.

Popularity: 16% [?]

Uncategorized

Trial of the Crusader

Posted by Saithir On August - 20 - 2009

Lord Whatshisname, or in short, BobIt’s been a while since the release of the 3.2 patch, and we finally made some serious shots at the new raid instance. I have some really mixed feeling about it now. While the instance was on the PTR, I’ve been reading endless whining on the forums here and there, about how easy the raid bosses are. Well, it’s only partly true.

The first encounter, the Northrend Beasts, is easy. If you have the tactics right, your tanks can follow the worms around, and you see on Grid who has what debuff, it’s pretty much guaranteed that you will kill it. I like it this way though, it’s a nice refreshment after boring General Vezax. I know most caster-types will disagree with me here but it seriously makes me sleepy. This is easy and quite fun.

Second encounter, Lord Jaraxxus (or Jarraxus, whatever, I called him “Lord Bob” when explaining tactics for my group on Tuesday) is a little bit harder, but still pretty much doable. It includes a really awesome scene at the beginning and the fight itself is dynamic enough not to be boring – with all the adds spawning, moving with the fires and stuff.

And now we have the Faction Champions – the third encounter which was unlocked this week. It’s something completely different. We ended up not killing them after all, but we just couldn’t do it with our group setup. What we were missing was I think a warlock to lock down the enemy resto druid. With one healer CC’d I could then go on the other one and help lock him down/dps as well. It’s also very weird seeing full-time PvE players being suddenly cast into the world of PvP. Half of the group doesn’t like BG’s and Arenas and didn’t have much skill at kiting, stunlocking, and generally doing what should be done.

I now actually want to take my warrior there, just to try kiting and dealing with the arms warrior and ret paladin. These two were the most annoying ones apart from the healers – I think they got most of the kills because of the Bladestorm/Divine Storm. They were also pretty good at peeling me off the healer I’m supposed to lock down – I simply can’t stay on one target when a warrior charges me and either fears me or starts Bladestorming.

I have to say that I’m quite amazed at the amount of programming behind this fight – the NPCs were behaving pretty much like normal players in PvP, fearing, CC’ing and using every ability you would expect from a class to use against you. If you came to this instance expecting 5 fully scripted, easy encounters, these NPCs are here to prove you wrong.

In the end I have really mixed feeling when I try to understand what we did wrong. Maybe we would be more succesful with another setup, or maybe the same setup with simply other players (ones more open to changes, as it’s nothing like your regular boss fight) would be enough. Changing the setup for one fight is of course the easy way, but I’d rather not replace people in the middle of the raid.

Popularity: 17% [?]

Uncategorized

I’m pretty sure…

Posted by Saithir On August - 13 - 2009

… that the blogosphere is already full of it, but hell, whatever.

She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.

(source)

How awesome is that? We get to fight Onyxia again, not soloing/duoing her for easy gold, but with groups of 10/25. On top of that, she drops a flying mount and T2-lookalikes with current stats. On top of that, we also get a mini Onyxia Whelpling, just like we all received a white bear last year.

It’s rehashing of the content again, yes, but you know what? I don’t care. I’ve been fighting dragons all the time, I can fight one again, why not. I will be missing soloing her, as they plan to remove the old level 60 version, and it sucks a bit for all the guilds that locked their level at 60 and refuse to level up and buy TBC and whatever, but other than them nobody will really care. Oh and it makes me wonder if they make her so she still can be skinned for Onyxia Scales and her breath used for Quel’Serrar questline. Fortunately I’ve done it already, but it might be good if the functionality is not broken.

Anyway, I’m an excited dwarf. Can’t wait till November.

Popularity: 22% [?]

Back in business.

Posted by Saithir On August - 12 - 2009

A common image from the last few weeksOh man, have it really been over a month already? All this summer holiday stuff really makes days blur into one big blob. It really feels like only a few days. Well, I don’t have any good excuse, apart from “it’s hot” and “the bloody workers are making noises just outside the window for a whole month now”, and I know they aren’t the best ones. I feel kind of bad for not writing for so long, but I was just too focused on other stuff.

I’m still playing WoW of course. During that month I geared up my warrior and have been tanking our guild’s 10-man Ulduar runs, resulting in some funny accidents and some nice kills. Funny accidents include Flame Leviathan, Hodir, and frost resistance gear most of the times – I repeatedly forget to change it back, so once in a while I tank other bosses in it and wonder why I’m dodging less hits than usual or not getting enough threat. Nice kills on the other hand include XT-002’s hard mode and General Vezax. Unfortunately we’re not getting enough time and/or signups to kill the Old God himself yet, but that might change this week with the new ability to extend raid lockouts.

With the new emblem changes, the process of getting the gear up to the rest of the group is going a bit faster, but not that much. I just can’t put my mind to farming heroics all day, especially as a tank in pugs. Some of them are just a major pain in the butt. I almost cry when I’m first on the dps meter after the instance is done – over a retri paladin and two hunters in Violet Hold for example. It’s just so wrong.

Anyway, I’m more or less alive again. It will take a few days to get back to regular posting though, bear with me please.

Popularity: 14% [?]