Mimiron Down
So he wasn’t that easy after all. Took us a lot of tries, but we somehow managed to get him on our last try – it was both the ending time for the raid, as well as the last raid before the weekly maintenance (and instance reset) – so it was just the Right Thing to kill him then.

I know it will sound like a conspiracy plot, but I am now pretty much sure that there is a contest running at Blizzard, and whomever designs a fight not annoying to melee classes loses and has to buy beer for the others. Well you know what? The guy that designed Mimiron is the unmatched winner for a while.
Seriously though, it’s not all about unfriendliness, though the boss has a lot of abilities that will spell doom if you get caught in them. It’s about situational awareness. Lots of it. The boss drops landmines around him, you have to find a gap in them, and why there are none because the mines go in a nice spiral around the whole center of the room? He will also shoot rockets at you for milions of damage – you have 3 seconds to spot a red circle under your feet and move. Too bad the circle is red on a gold floor, and for any melees, usually also hidden under the tank itself. He will also do a blast AoE that you have to run out of. And a laser barrage that you need to avoid by moving to his back. Each of these abilities alone can one-shot any player (well, okay, mines take up to 3 shots), if he’s not aware of his surroundings.
And on top of that, he will most likely do all these things at once.
/shakes fist
What I find a bit weird is that after a lot of wipes I still kinda like this boss. While he could receive some cosmetic fixes, it’s a good encounter. Maybe they could change the color of the rocket strike rune, make him not move while doing the laser barrage or enlarge his hitbox a little – it would not change the difficulty much, but would make it so less annoying.

Gratz on the Mimiron kill!
We also managed to take him down yesterday for the first time after countless attempts :)