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A Dwarf’s Guide to Ulduar – Razorscale

Posted by Saithir On May - 5 - 2009

This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post.

This guide is not a general strategy guide for the encounter. While you may find some overview, it’s only here so the melee classes know what is going on. If you need a full strategy guide, you can check out Tankspot’s Project Marmot, as they have lots of awesome strategy videos.

Of course, if you have any comments (including, but not limited to different strategies and differences from 10 to 25-man versions), feel free to use the comment form below and post them. I’m only a dwarf and I can make mistakes.

Also, feel free to repost this to your guild’s forums if you find the guide useful, just be sure that you abide to the Creative Commons license and provide my name as an author and a link to my site.

Razorscale

After defeating Flame Leviathan, you have access to the next three bosses. Killing Razorscale is optional and not needed for progressing further inside, so she can be skipped if you like. Still, a boss is a boss and shinies are shinies (and she has some nice drops), so let’s take her out!

There are no trash mobs on the way to Razorscale. After leaving the Flame Leviathan’s arena you have to turn right and there she is, flying right above the patch of ground. You can safely set up camp downstairs – the fight doesn’t start until you talk to one of the NPCs.

Bringing the boss down

For the first part of the fight, Razorscale will be flying above the orange circle on the floor, and in the back there will be a bunch of adds coming out of the Mole Machines (similar to what the Dark Irons use during Brewfest). There are three types of them, and they all have to be dealt with.

  • Dark Rune Watcher (a small iron dwarf) – this is a caster mob with two abilities. Lightning Bolt is mostly harmless, but the Chain Lightning can deal a lot of damage if it jumps between a few players, so it should be interrupted (spreading out and keeping players more than 10 yards apart also helps). The Watchers should always die first. You can use Mind-Numbing poison on one of your weapons, which can help with the interrupts, but it’s not really necessary.
  • Dark Rune Guardian (big iron dwarf) – a melee mob, nothing special. Just kill them.
  • Dark Rune Sentinel (a big vrykul) – this is a mob that will come separately from the other two. It does a really nasty whirlwind, so when it spawns, the offtank will taunt it to the center and the ranged dps should burn him quickly. Melees should definitely stay away, as the whirlwind will one-shot you.

The 10-man version requires only one tank for the adds, but on the 25-man you will want to have two of them on both of the sides of the circle (with dps and healers split evenly).

Throughout the fight, Razorscale will shoot players with two types of fireballs. One is a single ball of flame and the player should be just healed in case she shoots him again (usually two of these in a row are a kill). The second one is called Devouring Flame and it leaves a blue ball on the floor, which spreads into an area of blue fire after a few seconds. Standing in the fire will of course kill you very quickly, but you knew that already, didn’t you. :)

Fortunately there is a way to deal with the flames. Razorscale will shoot it on the person closest to her, so we just make our offtank stay inside the orange circle and tank the Sentinels there, and the rest of the raid should stay outside of the circle all the time. This makes the fight a lot easier. After she is chained for the first time and flies back up, she will be flying more to the northeast, so you have to adjust your position accordingly. You can view the positions we use if you click the image below.

Raid positioning

Also you have to remember one thing. See that edge of the platform over there? Yes, you can jump off it and fall down to your death.

Harpoons and chains

While the raid fights with the adds, the NPCs will repair the harpoons. The raid should have one person assigned to breaking off from the mobs and clicking them. In our raids that is usually me, since I’m the only melee dps, and it saves me some damage from the adds.

There are 2 or 4 harpoons, depending on whether you’re doing the 10 or 25-man version. When one (or three on 25-man) of them is repaired, I run up and click it. Then I wait for confirmation on vent that all of the Watchers and Sentinels are dead before activating the last one. This helps us with not taking the damage from the adds while we burn the boss down.

When all of the harpoons are active, the boss will be chained and brought to the floor for 30 seconds. All dps should drop whatever they are doing and dps Razorscale like they mean it. If you have Heroism/Bloodlust or cooldowns it’s also a good time to use them. After the stun ends, she will breath fire in front of her to destroy the harpoons and fly up – then it’s back to the first phase with the adds. As with all the dragons in this game – don’t stand in front of her when that happens. When she breaks the chains, she will also do an AoE knockback – you can try to avoid it with Killing Spree if you haven’t used it before.

If you have Heroism availaible, you will probably be able to burn her down quickly enough to get the Quick Shave achievement (burn her down to less than 75% in the first stun, then to 50% on the second), but it is not necessary to do it in order to finish the fight.

Killing the dragon

After you deal enough damage to Razorscale and bring her to 50% of her health (this usually takes two or three stuns), she will stay on the ground. From there the fight is a simple tank and spank. Clear up any adds you have left and focus on the boss. The tanks will kite her around the room, switching to avoid the Fuse Armor debuff.

All you have to do in this phase is follow the boss and kill her – stay in the back, as she still breathes fire and you still have to avoid the fire patches from Devouring Flame, but this is not a big problem anymore. You do have to kill her relatively quick though, since the fire damage she does will increase in time.

The loot

Razorscale drops quite a lot of pieces of nice loot for rogues, especially for an easy optional boss. On the 10-man you can get [Treads of the Invader] (comparable to Dawnwalkers from 25-man Naxx) and [Band of Draconic Guile], as well as [Razorscale Talon], which is a nice upgrade from the Naxx-25 mainhand sword.

The 25-man version you can get [Proto-hide Leggins] and an offhand sword, the [Remorse] – another nice upgrade from previous tier of raids.

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2 Responses to “A Dwarf’s Guide to Ulduar – Razorscale”

  1. davlin says:

    Good job bud, thanks.

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