Since the latest patch added a whole new dungeon to the mix, I think there is a lot of room for strategy guides of many kinds. Similar to the Naxxramas guide that Dinear made over at Forever a Noob, this guide will focus on melee classes in general, with some points specific to rogues, like survivability and cooldown usage.
The reason for that is simply that I write what works for me. After raiding as a rogue for about a year now, I found that our beloved developers just love to design fights that are (for lack of better word – especially one that isn’t considered expletive) unfriendly to melee classes. These guides are designed to show how to deal with that, and “bring your ranged dps alt” is not considered a valid strategy here.
You can also expect a bit of the general strategy here (you should be familiar with a whole encounter, even though you will most likely see the bosses feet most of the time), as well as some info about the achievements tied with them. The guide will also focus on the 10-man versions of the fights, and I will be trying to point things out if they change drastically on the 25-man. There will be also mention of the shinies we get for killing the bosses, but these loot lists will be strictly limited to rogue loot.
The whole instance is located in Storm Peaks, with an entrance between the Halls of Stone and Halls of Lightning. On Deathwing-EU, which is a PvP realm, using the stone or the associated flightpath is very likely to get you killed by the opposing faction – so I tend to use the flightpath in Bouldercrag’s Refuge. It’s not that far away from the instance, there’s a repair vendor and a mailbox if I need them, and it has a huge advantage of practically nobody going there.
The instance itself is very large, as you would expect from something built by Titans themselves. Fortunately for us, there are teleporters located near the bosses, so you can use them and save a lot of travel time. You can also mount within in the first area of Ulduar – so you can summon your tundra mammoth (if you have access to one) and let people repair on the spot. You won’t be able to mount it when you reach the later parts of the instance, but you can always use the teleporters to go back to the starting point and mount/repair there, or simply use a repair bot.
Update: the repair/reagent vendor in the Expedition Camp area no longer despawns, making it easy to repair while running back.
The instance consists of 14 boss encounters total, including the hard mode only boss. Below you will find links to other parts of my guide (obviously they will be added later when I actually kill the bosses myself), and also links to Tankspot’s Project Marmot, which has lots of awesome videos with very well explained strategies. I strongly encourage everyone to watch them before doing the fights – they are made by the tanks, but are targeted at entire raids and talk about general strategy for defeating each boss. Normally I would link to some other site like Bosskillers, but their guides are not that great anymore (and quite wrong in a few ways) and the site is full of gold sellers adds.
The Siege of Ulduar
- Flame Leviathan
- Razorscale (Tankspot video)
- Ignis the Furnace Master (Tankspot video)
- XT-002 Deconstructor (Tankspot video)
The Antechamber of Ulduar
- Iron Council (Tankspot video)
- Kologarn (Tankspot video)
- Auriaya (Tankspot video)
The Keepers of Ulduar
- Hodir (Tankspot video)
- Thorim (Tankspot video)
- Freya (Tankspot video)
- Mimiron (Tankspot video)
The Descent into Madness
- General Vezax (Tankspot video)
- Yogg-Saron (Tankspot video)
- Algalon the Observer
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[...] This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post. [...]
[...] This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post. [...]
[...] This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post. [...]
[...] This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post. [...]
[...] This article is part of a series of Ulduar guides that focus on rogues and other melee classes. You can find the links to the other guides in the introduction post. [...]